“Web 2.0” is a term that was
created in 2004 to describe the interactive ways in which users share
information, communicate, and participate with one another in the World Wide
Web (Bartolomé, 2008). The term
originated at a brainstorming session hosted by Tim O’Reilly and MediaLive
International where participants discussed how the Internet was changing. At
this brainstorming session, participants noticed users were creating websites
that fostered interaction rather than mere consumption. Participants noted that
the newer sites included “specific technologies like wikis and blogs, a new way
of creating web pages like mash-ups, and a massive use of descriptors or tags
in what as been defined as a folksonomies”
(Bartolomé, 2008).
Resulting from this brainstorming
session was an outline of basic differences between Web 1.0 and Web 2.0. In Web
1.0 users view websites, create websites, and gather information whereas in Web
2.0, everyone can add and edit information on websites. Thus, users began to
have bi-dimensional interactions with the Internet in Web 2.0 where they had
previously had a one-dimensional interaction through Web 1.0. The six main
ideas of Web 2.0 as indicated by Anderson (2007) are: “individual production
and user generated content, harness the power of the crowd, data on an epic
scale, architecture of participation, network effects, and openness.” These
main ideas denote the many opportunities to interact via Web 2.0. Bartolomé
(2008) credits this change to an increase in bandwidth. The increase in
bandwidth allowed users to add an audiovisual component to Internet Websites
that created an explosion of audiovisual materials on the Internet.
There are many products that
represent Web 2.0 such as wikis, blogs, RSS reader pages, online office applications,
social bookmarking, video repositories, shared documents and podcasts, video
on-line, social networks, and group work spaces (Bartolomé, 2008). These
products encourage user interaction and knowledge sharing. For example, a wiki
is considered a ‘dynamic document’ because it is always under construction and
can be edited/added to by the users. One of the most commonly known wikis today
is Wikipedia. Wikis are also used in education as users create sites that have
lesson plans, materials, and manipulatives by subject, topic, and grade level
to share with one another. There is great potential for these Web 2.0 resources
to impact learning. In fact, these Web 2.0 resources are just beginning to be
tapped into for use in eLearning.
Additionally, Web 2.0 consists of
social networking sites such as Facebook and Myspace. It is hard to distinguish
whether some websites are Web 1.0 or Web 2.0. Some websites have
characteristics of Web 2.0, but are not completely interactive and have been
classified as Web 1.5 such as Friendster where users cannot interact with
content as freely as Facebook (Cormode & Krishnamurthy, 2008). Tagging is
another important component of Web 2.0. Bartolomé (2008) calls this tagging a
folksonomy whereas a Web 1.0 directory is considered a taxonomy. The folksonomy
allows more user integration.
As there are constant
improvements to integration of “web page presentation, interactive data
exchange between client and server, client slide scripts, and asynchronous
update of server response,” there will continue to be an increased use in Web
2.0 products (Cormode & Krishnamurthy, 2008). The increase in Web 2.0 has
created a new paradigm for eLearning. It allows for distance learning and promotes
the integration rather than the separation of learning and living (Bartolomé,
2008). Web 2.0 is an incredible platform for current and future social
interaction and knowledge sharing.
Anderson, P. (2007). What
is Web 2.0? Ideas, technologies and implications for education. JISC
Technology & Standards Watch. Retrieved from http://www.jisc.ac.uk/media/documents/techwatch/tsw0701b.pdf
Bartolomé, A. (2008). Web 2.0 and new learning paradigms. eLearning Papers, 8, 1-10. Retrieved from http://www.elearningpapers.info/files/media/media
15529.pdf
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